
Agahnim is defeated after being hit by 6 yellow balls. The first Agahnim fight consists of repeating cycles of the following five attacks: 1. This attack is undesired since it can't be repelled back at him, unlike the yellow ball (yb) attack. JP v1.0 only.īlue balls (bb) refers to an attack Agahnim makes. This minor glitch is most commonly used in the swamp dam in light world. You need to be indoors but NOT in a dungeon for it to work. Using the mirror while pushing a block will make it disappear. īlue Ball Probabilities: - īluntBunny room sheet (notes + times for every room in any% nmg): Īn alternate strategy for acquiring the tempered sword, initially found by blank_42. Generally speaking, if you're moving south or east, you want to minimize the number of inputs you use to do so.Īrc Variable Lesson by Professor SuperSKUJ: Ī backup for when you don't have swordbeams for the prize pack manipulation strat in the 3rd room of Agah Tower: īastard doors are doors that slow Link down from his usual 1.5px/frame speed to 1px/frame if diagonal inputs are used while inside the doorway. You always want to avoid altering your input while moving south or east, as any change can slow Link down by resetting the movement sequence. This means you do not want to reset his walking speed by wallpumping, airpumping, or stairpumping. When walking east or south, Link's movement begins on the 1 pixel per frame speed of his animation.
BSNES 0.88 FREE
If you're interested in speedrunning ALttP or discussing it with us, feel free to join the community discord: Ī multiplayer add-on project for ALttP | Discord: Lttd alttpdiscord lttpdiscord discordlttp discordalttp alttpd lttpd Like wallpumping, this is merely a frame-saving technique in most instances, due to human limitations on mashing. When walking diagonally to the north or west and at an angle of less than 45 degrees, you can mash diagonals into the air to boost pixels.

Guide + Notes: Īll Dungeons (Swordless, Unrestricted) route: | Silverless route: Īgah 2 Tutorial by BluntBunny: | Part 2: Īgah2cycles agah2pattern aga2cycle aga2cycles aga2pattern agah2cyc aga2cycĪgahnim 2's attacks repeat in a Y-B-B-Y pattern where Y stands for a guaranteed yellow (energy) ball and B stands for a 50/50 chance to be either an energy or a blue ball.Īgahnim 1 Cycle Probabilities: 2cyc=34.38% ~ 3cyc=56.64% ~ 4cyc=8.67% ~ 5cyc=0.31% ~ 6cyc=0.003%Ī technique to optimize Link's walking patterns.

It is possible to do this during a realtime run: ĪD is a common abbreviation for the All Dungeons RMG category, which allows some major glitches like Out of Bounds, but bans Exploration Glitch, Door Glitches, Wrong Warps, and Misslotting.
BSNES 0.88 CODE
NMG Wiki: (NMG,_No_S%2BQ) ~ Route w/Pics: ~ Eri's Doc: ġ00ahp hundoglitch hundoglitches hundoglitchedį I F T E E N: ~ F I F T E E N A G A I N: Īll Bosses (No EG) route: | Tutorial by Chexhuman: | Tutorial by vzakat: ĪCE stands for "Arbitrary Code Execution".

BSNES 0.88 UPGRADE
Japanese 1.0 is the version of ALttP most commonly used for speedrunning since the Japanese version contains less text (saves ~1 minute in NMG), and a few minor glitches like fake flippers, item dash, superspeed, and block-erase only exist in version 1.0 (saves ~30-40s in NMG).ġ00% collects all menu items at their max upgrade and all heart containers. A strategy for a quick kill on Arrghus where you use a sword-out itemdash with the hookshot to quickly kill all the puffs before Arrghus does a hurricane cycle.
